It really depends on how Adrenaline Rush works. Keep in mind that Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without IFHE. And even then, their relative usefulness is questionable, especially on a BB (as it means forgoing one of the 3 potentially vital T4 skills). Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. I don't know if it's been truly tested, but the way it reads its health lost not current HP. After that there aren't any excellent skills for the RN CL line. JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. Most of those are good picks. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? The edits showing your captain skills/ship upgrades are pretty slick, man. He has a lot of knowledge in this game. it's not bad but their are better alternative than wasting 5 captain points. Ouch! New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Captain's Skills: BFT -> improved AA and secondary fire. What is the best skills to assign after the above skills? I'd take out EM for smoke or adrenaline. High alert? If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. Hindenburg captain build? Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. 4: Concealment expert obviously. I did a full torpedo build on mine. Jack of all trades so your smoke and heal cooldowns are lower. EM because the other T2's are meh on a KM CA (LS is a waste, the improved JoAT's already basically IS HA, TA is a joke, and AR doesn't offer enough on the already short reloads). besides, what unicum in this game doesn’t have an over inflated ego? What skills are you guys running for the Hindenburg? ... and you will probably transfer your captain up all the way to the tier 10 ship. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. Make sure to share with your friends and clanmates! German cruiser wows. No priority target? Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). Well, most of the 3 stars are pretty legit at least. LOL I had the same impression from that video, didn't agree with most of his stuff. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. Do u think this build will work in CW or Ranked? Someone know how to scale WoWs to 4K? Since you asked: I wrote the original recommended skills shown. Try using them to put yourself into positions where you don’t have to chuck HE at everything. I think SE (3) & Expert Loader (1) is good. Will swap to AFT or similar if CVs become more popular. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. If you share build that is proven to work well, I would appreciate it, thanks! 1: Priority target (so you know you are being focused or not) and Preventative maintenance so your guns/rudder/engine break less. heh heh. Good points. If I was a fancy fridge my Brita filter would be expired or missing. Hindy is pretty captain light so you can mold it to what fits you best. What have we done to deserve this, Wargaming? The rest at T4 are a mess of meh; MS, FP, IFHE, AFT, and MSA are all worthless on a CA. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. You take damage, you're probably going to be dead a second later. THE NEW HINDY buffs make if formidable.. I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? BFT also gives you a slight buff to secondaries, but that's pretty much negligible. Reply. I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. Also not sure about Super Intendant - some say it’s not required due to extra heal, but with such a good hydro I would love to have more of that. This applies here. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. Not sure a 4-point skill is worth the very specific situations where that is not enough. BoS? Decided to get Hindenburg, and don’t have the 175k coal German commander yet. Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). IDK why people go concealment on hindenburg. 2: EM, turret traverse is important. Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. I look past his streaming banter and focus on his ship reviews. 2. I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). Yes, they have special skills that justify higher value and come with 15 skill points, but they cost MORE than a discounted Pommern or Georgia (171000 coal),tier 9 premium ships that cost 155.80 NZD in … Archived. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). Read number of threads on the subject, and watched couple of videos. 2.7k range torps but they go 125knts. Basically, I am running into typical scenario when I can not have everything I want skill wise, and I would have to compromise on some skills. Which has helped me greatly when i first started this game and for many others. Ifhe works and you can run it, but it only works against 3-4 ships so pretty circumstantial for random battles. I can see that logic, but I like being able to counter Kreml when needed even if rare. also mentioned in the vid: hindenburg was a airship but crashed in 1939 if i’m correct :p also named after the field marshal P. von Hindenburg :p Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. I wouldn't consider AR in an RN CL, though. [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. Ramsalot, January 20, 2020 in General Game Discussion. By I can tell Hindenburg torps are just fine the way they are. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. Adrenaline rush is amazing since you can control your HP more easily with your OP heal. Posted by 4 years ago. Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. A wiki can be edited by anyone. It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. Is it worth it to get demolition to try and make the german HE serviceable? The only BB's at the MOMENT that make sense (I mean, I wouldn't) to take IFHE on are the TX/TIX RN and KM BB's. Like 5-6 km spotting distance for torps with Sonar running?)) With guns. Gearing — American Tier X destroyer.. Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. Priority target (absolute must on cruisers imo) JOAT or AR Super Intendant CE. Press J to jump to the feed. hindenburg:world war 1 warship: commissioned in 1917 but scuttled in 1919 (allied victory and part of demilitirasation of german forces) brought back up in 1930 and scrapped. Maybe Flamu? Have plenty of experience playing cruisers at T10, … Fire prevention? 3: Superintendent: Extra smoke, extra heal, obvious really. Long rudder shift time. Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. Little early in the day to have the claws out, isn't it? What about the tier 5 skill, would you go with the concealment skill? Gunboats. Well at least they didn't mark Demolition Expert. Give it a LIKE!!! This is something thats bugged me for quite a while now. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. Has a good player released anything about the ship yet or is this all we have? http://shipcomrade.com/captcalc/11000000011000100000010000001001. He's a serial contrarian that seems to not really understand how game design works and wants things buffed nerfed based on his personal preferences, not any sense of actual logic. MAA maybe? New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. And with such a small hit, (maybe 1 fire from the reduction?) But I don't find it necessary. Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. Close. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 () is taken, making the commander skill Expert Marksman a must-have. I have the following. Reply. I guess I stand corrected... You need to play a total of 20 battles to post in this section. Never submarines, they said. You just have thin skin. Loved it? WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! 1 - PT 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and need to assign. Wouldn't get much from the bonus. Thx and i hope u upload more videos of Hindenburg or others cruisers, i love this … AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. If you share build that is proven to work well, I would appreciate it, thanks! and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. SPECIAL MENTION The Help-Me Discord is a… Continue reading Günther Lütjens costs 175k coal, which is the same as Kuznetsov. Top speed of 27 knots makes her slower than most of her counterparts. Both actually. Help. If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. I see what you did there. Hindenburg captain build? Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? Confused on IFHE, some players advocate taking it to deal with number of popular heavily armored BBs like Kremlin, and others argue that additional fire chance from DE is better to deal with all threats. World of Warships KMS Hindenburg IFHE Buff Wows Build Captain Skills Hindenburg Legendary Module World of Warships Wows Captain Build Guide Cruiser Hindenburg on map Shatter, 348k damage - … The GUI is extremly small and i dont find a option to enlage it. To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. I saw some of his 'Patch 0.6.0' builds and was not impressed. awareness and IFA this is very important. We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. I might have a Hindenburg replay for you. A game about huge boats. And..can u share your captain skills in this match? internetuffguy. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … If it works like how it reads, anything with a heal should use it as you can easily get over +20% in the course of a battle without dying. LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. Your ship has engines and a rudder. Leave a Reply Cancel reply. Also remember that 1-star skills are shown to be "occasionally useful". Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. While I don't see Izumo and Soyuz all that often, the other three I see all the time. You can earn and spend 19 skill points when training your captain. INCOMING FIRE ALERT!? I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. WOW nice game, i love when the torps of the CV dont arm in time. I don’t see how you do not see Flamuu as a skilled player. AFT/BFT boosts AA and does nothing for your guns. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. Up to you to go RPF or AFT. At everything fancy fridge my Brita filter would be expired or missing Roon trades Nürnberg s. The original recommended skills shown all worthwhile skills/ship upgrades are pretty legit at least they did agree. Same as Kuznetsov a very high Rate of fire!!!! wows hindenburg captain skills!!!. 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Gives you a slight buff to secondaries, but battleships and even cruisers at extreme angles will bounce shots!