hi um GraphicLib is not downloding as a .zip help pleas! Can you be a Commissioned officer for a faction and still colonize? . [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24) If these are vanilla game seeds, great. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. csv is missing systemsCheck starsector log for more info , Catch me at https://www.twitch.tv/fen_muirGame: http://f. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Microsoft Windows 10 LTSC. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Make sure you have enough crew & supplies afterwards to keep your fleet operational. I'm streaming now! starsector nexerelin colonizationmostar bridge jump injuries. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Mod Troubleshooting Guide (Read BEFORE posting!) I don't remember specifically since it's been a while, but I found it on the forums. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. (OutOfMemoryError), Turret cover crash! Press question mark to learn the rest of the keyboard shortcuts. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. For colonizing, systems with multiple planets . Its a chaotic universe and you cant be everywhere at once. You can establish a colony easy, no problem. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Cookie Notice Cells spawn because Technology/Industrial activities generate interest. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Beginning a Starsector Colony can be a huge endeavor. Build a heavy industry, add on a pristine nanoforge. I don't even bother to take planets and stations over anymore it's so bad. Absolutely not. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. A memory leak in a mod is causing Starsector to crash. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. How would one disable vsync in the starsector and java .exe? "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Nex is neither, but it has a scrappiness to it. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. StarSector update 0.95a is here. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Author: Histidine. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Good planet seeds for use w/ mods - Starsector (Read 121931 times), Array-index crash! Survey Data | StarSector Wiki | Fandom Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. It adds diplomacy, and faction interactions and wars. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Huh, i did not even realize i made my mod (N)exerelin compatible. For more information, please see our It used to be called Starfarer. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Uploader: Histidine. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! When I go into hyperspace the mod crashes my game. Nex adds alot of stuff that frankly should be apart of the base game. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) MagicLab discord: https://discord.gg/EVQZaD3naU. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. I think ambassadors are from another mod, Nexerelin only gives you Agents. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Nexerelin: Settings For Colonization, Invasions, & Dynamic - reddit Reddit and its partners use cookies and similar technologies to provide you with a better experience. Create an account to follow your favorite communities and start taking part in conversations. I would recommend base game over Nex, at least until it gets stale. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Or joining a war fleet I sent waiting in orbit around a planet. Will I be able to do the same with Nexerelin? I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Any way to disable this or make the cooldown longer then playtime? All rights reserved. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Hope this guide is useful and takes out all the guesswork for newbies. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Also it allows you to recruit fleets to fight on your behalf. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Diplomatic victory: You are friendly or better with every faction. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Pirates will also raid you, and frequently when at -100. Can you make enemies across the sector and then settle your own colony and expect to be left alone? 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. But at least it should work as soon as I release something. Any way to disable this or make the cooldown longer then playtime? I found a bug concerning nexerlin and this mod. Starsector 0.95.1a is out! http://fractalsoftworks.com/forum/index.php?topic=9175. If you make use of agents to increase your relations before starting your colonies, it's by far easier. [0.95.1a] Terraforming and Station Construction (v8.2.1) - Starsector Here's the error: That sounds really nice, how does it work around worlds you don't own? Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Dude, why isn't Exi in here? Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? So is Nexerelin worth it? When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. So theres a data point for you. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Immersion breaking as hell. Blade Breakers in the Derelict Empire | Nexerelin Star Sector ep. 72 By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Mods at Starsector Nexus - Mods and community 2 million if you babysit your colony and do minimal bounties. StarSector COLONY guide ! [Fast Guide] - YouTube Privacy Policy. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? We praise everyday that mod author plays the same game as we do. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. I'll Inspect your organs. Let's go over the basics of how to install mods in Starsector. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Histidine91/Nexerelin: The Nexerelin 4x mod for Starsector. - GitHub Create an account to follow your favorite communities and start taking part in conversations. Big thing however, you must not be hated by any faction other than the luddic path. Nice to see (N)exerelin back, good work Histidine. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Also destroying war fleets with my tiny group of ships felt great. Install hundreds of mods with the click of a button. Nexerelin adds a layer of complexity and challenge that the game does need. It's so boring not having a conquer-the-Sector mod atm. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Nexerelin is an absurd mod, but sadly a necessary one. Hey, this great, looking forward to seeing it get done. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Cookie Notice It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Tired of your colonies fielding crap? Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. They were around in 54 and especially in 62! I checked the exerelin_config.json but I can't find it or it isn't there. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. I really should have split this guide up. I think specifically in the nexerelin thread, there is discussion about it. I might suggest utilizing Version Checker here. Mainly new items and overall nerf to the planets. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Constant glitchy / artifacted graphics in the menu! Is Nexerelin a good mod or not ? : r/starsector - reddit Really? Bug when i launched the campaign, after distributing my skill points at the character creation. 99% of the time, this happens because Starsector ran out of memory. Save game crash / corruption! Is the mod turn on in the launcher? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Nex is a LOT of new stuff not all of which is well explained. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Greeting everyone, wanted to share a great world seed. Nexerelin. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? You can easily obtain new cores from farming Remnant in late game. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. STRONG StarSector Colony Guide! Everything You Need To Know. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Story victory: Complete the Galatia Academy quest. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. 15.91G. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. It comes in five classes of increasing value, depending on what the survey finds. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Starsector Nexerelin Colonization. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Colony | StarSector Wiki | Fandom Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S2 E2) Wish pirates had better stuff, that you might want to use even? Is it insanely so? The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Other than that it's all upside. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Yes. The people that hate you will come for you. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. I appreciate this. Nexerelin Top Guide! - YouTube This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. What about Pirates? Probably NGO. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions.
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