All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! Boo. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. No longer will you have to flick back and forth to the very back to find your factions points! The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. All The New Imperial Armor Compendium 40k Rules - Spikey Bits Goonhammer and Stat Check are Teaming Up! Warhammer 40k . Warhammer 40k - 8th Edition.pdf download. Warhammer 40,000 Imperial Armour Compendium - Forge World 40k 9th Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. These certainly exist, and you can use them. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. Imperial Armour Compendium | Forge World Webstore In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Someone at Forge World really loves drills. Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. Also RIP Samus, who has been consigned to the Legendary dustbin of history. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. 9th Edition Imperial Armour Compendium: The Goonhammer Review The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. What about the new thunderhawk rules? The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. Not a huge change, but really impactful vs some targets. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. This website uses cookies so that we can provide you with the best user experience possible. Thanks, guys. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Credits: That Gobbo. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. Imperial Armour Compendium. imperial armour compendium 9th edition pdf trove Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. Credit: That Gobbo. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. Of the various suits, the Rvarna feels like the big winner. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! 173.9M . How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] Nice that it is cheaper, but otherwise /shrug. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Lets look at how things shake out. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Both Acastus variants saw a massive 100 points drop. Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Change), You are commenting using your Twitter account. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Effectively this is the second movement nerf of the Cerastus variant (because reasons). The Death Guard get the Blight Drone, which is pretty cool, but nothing else. A vindicator: cool. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! The bad news is, the Kytan went up 10 points. Vindicator Laser Destroyer. Hellforged Leviathan Dreadnought. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. Thats especially true because. OK, there are three major things to note here. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. Alright, onto the shared units, I guess. Yep! Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. All the titans are losers (except the warhound). Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. If you disable this cookie, we will not be able to save your preferences. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. for open , narrative and matched play. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. Drukhari only have two options, and theyre both kind of fine. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Imperial Fists Astraeus Super-heavy Tank. #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. On top of that, the -1 to hit these is now just always on, rather than only when they advance. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. PDF Warhammer 40,000 - Imperial Armour Compendium.pdf - 9th Edition If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. Theycould be OK spammed withGunnery Experts. Rob: Surprise! Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. We are using cookies to give you the best experience on our website. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. If youre going Krieg, its because you love the models or want to declare cavalry charges! Relic Contemptor Dreadnought. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. The Dreadnoughts really eat shit here. Thank You, Patrons. Credit: Jack Hunter. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. 21.8M . Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase d3+3 against most targets, and a colossal d3+6 against vehicles. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! But usable. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. These datasheets include. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. The Hornet is also -1 to hit all the time without having to advance. Its great to see all these characters represented still, as a lot are from very old IA books. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Thats exactly it. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. Cerastus Knight-Castigator. They killed my DKOK, thanks a lot after buying a Gorgon. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! Titan Legions have had a massive boost in this book! It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. Such a cool model and was great fun to paint up in a more modern scheme! 1 - Imperial Guard and Imperial Navy, Vol. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). as well. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. Kept the FLY keyword, otherwise unchanged. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Notice it also isnt CORE, so maybe no rerolls for you in the future. Imperial Fists converted Carab Culln Leviathan Dreadnought. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. The Las Pulsar is a whole 20 points cheaper!?!?!?! People! The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. All of them got boosts and points drops.
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