(Skills with Different Abilities variant rule). They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. Great Weapon Master / Sharpshooter 1. DnD Druid 5e class guide - Druid circles, spells, and builds Instead youve got a deadly combo now, by picking both feats! Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. At certain levels, your class gives you the Ability Score Improvement feature. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. Rogues are not proficient with whips and would still have to choose to take this talent. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. Name Ability Prerequisite. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Charger 8. Your feat suggestion is the closest I have come to making that idea viable I think. I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. Note that spells with range of Self and Touch are unaffected by the feat. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. One of the finest adventures on the Guild!. Thrust, parry, riposte, repeat every rapier fight ever! When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Tags: Damage Control Combat Basic Rules That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Welcome to this Dungeons & Dragons 5th Edition wiki. Lucky 4. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Some links to stores and online shopping websites include an affiliate code. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. Rogues. by Paizo. Oh, and the best part of the weapon is the fact that you can castDisintegrate. Mending PHB: Too situational. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. Every weapon is classified as either melee or ranged. Bored of daggers of venom, flame tongues and vicious blades? When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. What is Lore Bard bringing? Today. The Abyssal Whip is a powerful weapon and extremely accurate. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. You know who loves finesse weapons? Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) DnD 5e - Practical Guide to Grapple | RPGBOT So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Plenty of other famous characters use whips and look slick as hell doing so. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. The closest thing I could think of to these mechanics are theGrapple andShove actions. It can be telepathically ordered to do pretty much anything such as lasso a creature. Duration: Instantaneous. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. If you succeed, you either knock the target prone or pull it 5 feet toward from you. Beastmasters Daughter D&D 5e Module Review. At what level can you cast Thorn Whip? While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. Reset [+] Name Ability Prerequisite Source. The aura extends 5 feet from you in every direction, but not through total cover. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. Thanks everyone. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Pathfinder Second Edition Core Rulebook. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. How would you do it? If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. You are a dangerous opponent while weilding polearms. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . by Wizards of the Coast. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. Only dealing 1d4 damage in exchange for those properties is fair. ;). Prerequisite: Weapon Focus (whip), base attack bonus +2.. I say theoretically because theaction economy does come into play here. I don't love the acrobatics check to shove or pull. Its not a heavy-hitting damage-dealing weapon. With Valor or Sword Bard you can get an extra attack at 6th. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. (Check out Esquiels Guide to Magic Weapons if you need some!). Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. Search by name on the left, click feat name to display on the right. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? This makes me want to play Trevor. Community. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. Hmm I think it is okay. STR-based Bear Totem with Sentinel, presumably? So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. Youve Got to Roll With It was published in the national broadsheet, The Independent. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. I wish it worked well with Booming Blade, but natively that only has a reach of 5'. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Crossbow Expert 3. No need to talk about "shoving" a creature here. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. It's completely fine and opens up a nich. Sentinel 5e | DnD Feat Optimization Guide | Arcane Eye Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? You gain one superiority dice to fuel your known maneuvers, which is a d6. Nice work on the D&D community! War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. It holds a maximum of 3 charges of the paladinsDivine Sense ability. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that its limited to only two weapons and you cant choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. You are at your best keeping your opponents at bay. Those are strength based maneuvers. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Im curious if you have had a chance to play this? Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. I was just suggesting other options to work with it. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Feats. Same goes for Great Weapon Master. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. When wielding a whip, you can attempt to grab another creature using your whip. Right, but they also need Dex to make the grab happen in the first place, Good points. The first benefits are straightforward. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Whip Master's special action is slightly less effective for the following reasons. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. Otherwise, it's competing against Slasher and imo falls a little short. Sentinel feat can stop someone 10 feet away. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). This might be overpowered. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Seriously, this thing is ridiculous. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). Thanks! Swashbucklers, youre welcome! You gain a +1 bonus to attack rolls made with whips. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. I couldnt recommend this guide enough.. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. Skill Expert 6. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice.
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